 For best viewing, maximize the window and make sure word wrap is on and the font is Lucida Console
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				              * Star Wars *

				       Re-programmed by Daniel Dara

				      Original Program by Keith Avery


					    * Requirements *

					 prgmStar Wars: 2117 RAM
			                        List "STAR"
				        Variables A,B,D,E,F,G,K,X,Y

					 Contents of File "StarWars.zip"
			       -------------------------------------------
			       |          STARWARS.8xp - The Game        |
			       |    Star Wars - Manual.txt - The Manual  |
			       -------------------------------------------

	If any of the above files are missing, e-mail me at CalculatorProductions@hotmail.com

				   This Manual was Last Updated 1/6/07

====================================================================================================
1. Installation
2. Intro
3. Main Menu
4. Gameplay
5. Contact
====================================================================================================


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					1. Installation
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	Plug your calculator into the computer. Double click on the zip file "Star Wars". Highlight the file "STARWARS.8xp". Right click on the file and select "Send to TI Device". Another window will come up with a button that says "Send to Device". Click this button and wait for it to finish. Unplug your calculator and run program STARWARS.

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					2. Intro
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	The Intro simply states the name of the game and the programmers. The intro will play every time you start the game. To skip the intro press CLEAR. After the intro my e-mail is displayed. Press enter to go to the next screen which is the main menu.

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					3. Main Menu
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	Once you've reached the main menu you will see 5 options:

	1:Play		(Starts the game)
	2:Reset Score	(Resets the Highscore)
	3:Highscore	(Displays the Highscore)
	4:Instructions	(Displays brief instructions)
	5:Exit		(Exits the game)


	When you reset the score you will get a confirmation. Choose "Yes" to reset it and "No" to go back to the main menu. If you choose to view the highscores, any button will take you back to the main menu.

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					4. Gameplay
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	Listed below are the controls for the game.

	UP ARROW KEY 	- move ship up
	DOWN ARROW KEY  - move ship down
	2nd		- Fire
	CLEAR		- Quit the game and go back to the main menu
	MODE		- Displays Game Status (# of misses on current dot, score, and difficulty)

	The object of the game is to shoot down as many of the dots to the right of your ship as you can before the game is over. Aim your ship by moving it up and down, when you fire, the bullet comes out of the center of your ship. When you hit a dot "You got a hit!" will be displayed. The game is then paused until any button is pressed and then the text is erased and gameplay continues. Everytime you hit a dot you get 1 point. The game ends when you hit clear or you miss the same dot twice. When the game ends "Game Over" and your score are displayed, hit enter to move on. If you got a highscore it displays "You got a highscore!", hit enter to move on. Wether or not you got a highscore, the highscore is displayed, press enter to go back to the main menu. Also, once you shoot you can't move your ship or move again until the bullet has passed or hit the dot. This isn't a bug, this is just the way the program runs, it would be a lot slower if I made rapid fire and mobility while shooting.

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				  	5. Contact
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	If you have any questions or comments on the game feel free to e-mail me. This game has never been known to crash and has no known bugs.

				E-mail: CalculatorProductions@hotmail.com

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Copyright (C) Daniel Dara and Keith Avery